Purpose: Rule 5 covers how to play a round - such as where and when you may practise on the course before or during your round, when your round starts and ends and what happens when play has to stop or resume. You are expected to:
When it is your turn to play, it is recommended that you make the stroke in no more than 40 seconds, and usually more quickly than that.
A "round" is 18 or fewer holes played in the order set by the Committee.
See Full Rules For more information on the meaning of a round and how the Rules apply when play is stopped or when a round ends in a tie.
"Practising on the course" means playing a ball from anywhere or testing the surface of the putting green of any hole by rolling a ball or rubbing the surface.
You may practise on the course before a round or between rounds of a match-play competition.
On the day of a stroke-play competition:
Penalty for Breach of Rule 5.2:
You must start at (and not before or after) your starting time.
Penalty for Breach of Rule 5.3a: Disqualification, except in these three cases:
You must play each hole with your opponent in match play or in the same group as set by the Committee in stroke play.
Penalty for Breach of Rule 5.4: Disqualification.
While playing a hole and between two holes, you must not make a practice stroke.
Exception - Between holes you may practise putting or chipping on or near the putting green of the hole you just completed and any practice green, and the teeing area of your next hole. But such practice strokes must not be made from a bunker and must not unreasonably delay play.
Penalty for Breach of Rule 5.5: General Penalty. If the breach happens between two holes, the penalty applies to your next hole.
See Full Rules For information on practice while play is suspended or otherwise stopped.
You must not unreasonably delay play, either when playing a hole or between two holes.
Penalty for Breach of Rule 5.6a:
If you unreasonably delay play between two holes, the penalty applies to the next hole.
A round of golf is meant to be played at a prompt pace.
Your pace of play is likely to affect how long it will take other players to play their rounds, including both those in your group and those in following groups. You are encouraged to allow faster groups to play through.
Pace of Play Recommendations. You should play at a prompt pace throughout the round, including the time taken to:
You should prepare in advance for your next stroke and be ready to play when it is your turn.
When it is your turn to play:
Playing Out of Turn to Help Pace of Play. In stroke play, play "ready golf" in a safe and responsible way.
In match play, you and your opponent may agree that one of you will play out of turn to save time.
During a round, you must not stop play except in these cases:
If you stop play for any reason not allowed under this Rule or fail to report to the Committee when required, you are disqualified.
Immediate Suspension (Such as When There Is Imminent Danger). If the Committee declares an immediate suspension of play, you must stop play at once and must not make another stroke until the Committee resumes play.
Normal Suspension (Such as for Darkness or Unplayable Course). If all players in your group are between two holes, you must stop play and must not make a stroke to begin another hole until the Committee resumes play.
If any player in your group has started a hole, the group may choose either to stop play or to play out the hole. Once your group completes the hole or stops before completing the hole, you must not make another stroke until the Committee resumes play.
Penalty for Breach of Rule 5.7b: Disqualification.
You must resume play at the time set by the Committee and from where you stopped play on a hole or, if between two holes, at your next teeing area, even if play is resumed on a later day.
Penalty for Breach of Rule 5.7c: Disqualification.
When stopping play of a hole under this Rule, you may mark and lift your ball.
Either before or when play is resumed:
Penalty for Playing Ball from a Wrong Place in Breach of Rule 5.7d: General Penalty.
The area on the hole you are playing that is specially prepared for putting, or the Committee has defined as the putting green (such as when a temporary green is used).
The entire area of play within the edge of any boundaries set by the Committee. The boundary edge extends both up above the ground and down below the ground.
A form of play where you or your side competes against all other players or sides in the competition.
The entire area of play within the edge of any boundaries set by the Committee. The boundary edge extends both up above the ground and down below the ground.
The area you must play from in starting the hole you are playing. The teeing area is a rectangle that is two club-lengths deep where:
The entire area of play within the edge of any boundaries set by the Committee. The boundary edge extends both up above the ground and down below the ground.
A form of play where you or your side plays directly against an opponent or opposing side in a head-to-head match of one or more rounds.
A form of play where you or your side competes against all other players or sides in the competition.
The area on the hole you are playing that is specially prepared for putting, or the Committee has defined as the putting green (such as when a temporary green is used).
The area you must play from in starting the hole you are playing. The teeing area is a rectangle that is two club-lengths deep where:
A specially prepared area of sand, which is often a hollow from which turf or soil was removed. These are not part of a bunker:
The area you must play from in starting the hole you are playing. The teeing area is a rectangle that is two club-lengths deep where:
A form of play where you or your side competes against all other players or sides in the competition.
A form of play where you or your side plays directly against an opponent or opposing side in a head-to-head match of one or more rounds.
A form of play where you or your side plays directly against an opponent or opposing side in a head-to-head match of one or more rounds.
The area you must play from in starting the hole you are playing. The teeing area is a rectangle that is two club-lengths deep where:
To show the spot where a ball is at rest by either placing a ball-marker right behind or right next to the ball, or holding a club on the ground right behind or right next to the ball.
To show the spot where a ball is at rest by either placing a ball-marker right behind or right next to the ball, or holding a club on the ground right behind or right next to the ball.
Any place on the course other than where you are required or allowed to play your ball under the Rules.