Purpose of Rule: Rule 24 covers team competitions (played in either match play or stroke play), where multiple players or sides compete as a team with the results of their rounds or matches combined to produce an overall team score.
24
Team Competitions
24.1
Overview of Team Competitions
A “team” is a group of players who play as individuals or as sides to compete against other teams.
Their play in the team event may also be part of another competition (such as individual stroke play) that takes place at the same time.
Rules 1-23 apply in a team competition, as modified by these specific Rules.
24.2
Terms of Team Competition
The Committee decides the form of play, how a team’s overall score is to be calculated and other Terms of the Competition, such as:
In match play, the number of points awarded for winning or tying a match.
In stroke play, the number of scores to count in each team’s total score.
Whether the competition may end in a tie and, if not, how the tie will be decided.
24.3
Team Captain
Each team may name a team captain to lead the team and make decisions for it, such as which players on the team will play in which rounds or matches, in what order they will play and who will play together as partners.The team captain may be a player in the competition.
24.4
Advice Allowed in Team Competition
24.4a
Person Allowed to Give Advice to Team (Advice Giver)
The Committee may adopt a Local Rule allowing each team to name one person (an “advice giver”) who may give advice and other help as allowed in Rule 10.2 to players on the team during a round and who may be asked for advice by players on the team:
The advice giver may be the team captain, a team coach or other person (including a team member playing in the competition).
The advice giver must be identified to the Committee before giving advice.
The Committee may allow a team’s advice giver to change during a round or during the competition.
See Committee Procedures, Section 8; Model Local Rule H-2 (the Committee may adopt a Local Rule allowing each team to name two advice givers).
24.4b
Restriction on Advice Giver While Playing
If a team’s advice giver is a player on the team, they are not allowed to act in that role while playing a round in the competition.While playing a round, the advice giver is treated like any other playing team member for purposes of the restrictions on advice and other help in Rule 10.2.
24.4c
No Advice between Team Members Other Than Partners
Except when playing together as partners on a side:
A player must not ask for advice from or give advice to a member of their team playing on the course.
This applies whether the team member is playing in the same group as the player or in another group on the course.
See Committee Procedures, Section 8; Model Local Rule H-5 (in a stroke play team competition where a player’s score for the round counts only as part of the team’s score, the Committee may adopt a Local Rule allowing team members playing in the same group to give each other advice even if they are not partners).Penalty for Breach of Rule 24.4: General Penalty Under Rule 10.2a.
Purpose of Rule: Rule 4 covers the equipment that players may use during a round. Based on the principle that golf is a challenging game in which succ...
Purpose of Rule: Rule 5 covers how to play a round – such as where and when a player may practise on the course before or during a round, when a round...
Purpose of Rule: Rule 6 covers how to play a hole – such as the specific Rules for teeing off to start a hole, the requirement to use the same ball fo...
Purpose of Rule: Rule 8 covers a central principle of the game: “play the course as you find it”. When the player’s ball comes to rest, they normally ...
Purpose of Rule: Rule 10 covers how to prepare for and make a stroke, including advice and other help the player may get from others (including caddie...
Purpose of Rule: Rule 11 covers what to do if the player’s ball in motion hits a person, animal, equipment or anything else on the course. When this h...
Purpose of Rule: Rule 12 is a specific Rule for bunkers, which are specially prepared areas intended to test the player’s ability to play a ball from ...
Purpose of Rule: Rule 13 is a specific Rule for putting greens. Putting greens are specially prepared for playing the ball along the ground and there ...
Purpose of Rule: Rule 14 covers when and how the player may mark the spot of a ball at rest and lift and clean the ball and how to put a ball back int...
Purpose of Rule: Rule 16 covers when and how the player may take free relief by playing a ball from a different place, such as when there is interfere...
Purpose of Rule: Rule 17 is a specific Rule for penalty areas, which are bodies of water or other areas defined by the Committee where a ball is often...
Purpose of Rule: Rule 18 covers taking relief under penalty of stroke and distance. When a ball is lost outside a penalty area or comes to rest out of...
Purpose of Rule: Rule 19 covers the player’s several relief options for an unplayable ball. This allows the player to choose which option to use – nor...
Purpose of Rule: Rule 20 covers what players should do when they have questions about the Rules during a round, including the procedures (which differ...
Purpose of Rule: Rule 21 covers four other forms of individual play, including three forms of stroke play where scoring is different than in regular s...
Purpose of Rule: Rule 22 covers Foursomes (played either in match play or stroke play), where two partners compete together as a side by alternating i...
Purpose of Rule: Rule 23 covers Four-Ball (played either in match play or stroke play), where partners compete as a side with each playing a separate ...
Purpose of Rule: Rule 25 provides modifications to certain Rules of Golf to allow players with specific disabilities to play fairly with players who h...