Purpose of Rule: Rule 22 covers Foursomes (played either in match play or stroke play), where two partners compete together as a side by alternating in making strokes at a single ball. The Rules for this form of play are essentially the same as for individual play, except for requiring the partners to alternate in teeing off to start a hole and to play out each hole with alternate shots.
22
Foursomes (Also Known as Alternate Shot)
22.1
Overview of Foursomes
Foursomes (also known as Alternate Shot) is a form of play involving partners (in either match play or stroke play) where two partners compete as a side by playing one ball in alternating order on each hole.Rules 1-20 apply to this form of play (with the side playing one ball being treated in the same way as the individual player is treated), as modified by these specific Rules.A variation of this is a form of match play known as Threesomes, where an individual player competes against a side of two partners who play alternating shots under these specific Rules.
22.2
Either Partner May Act for Side
As both partners compete as one side playing only one ball:
Either partner may take any allowed action for the side before the stroke is made, such as to mark the spot of the ball and lift, replace, drop and place the ball, no matter which partner's turn it is to play next for the side.
A partner and their caddie may help the other partner in any way that the other partner'scaddie is allowed to help (such as to give and be asked for advice and take the other actions allowed under Rule 10), but must not give any help that the other partner'scaddie is not allowed to give under the Rules.
Any action taken or breach of the Rules by either partner or either caddie applies to the side.
In stroke play, only one of the partners needs to certify the side's hole scores on the scorecard (see Rule 3.3b).
22.3
Side Must Alternate in Making Strokes
On each hole, the partners must make each stroke for the side in alternating order:
Partners must alternate the order in which they play first from the teeing area of each hole.
After the side's first stroke from the teeing area of a hole, the partners must alternate strokes for the rest of the hole.
If a stroke is cancelled, replayed or otherwise does not count under any Rule (except when a stroke is made in the wrong order in breach of this Rule), the same partner who made the stroke must make the next stroke for the side.
If the side decides to play a provisional ball, it must be played by the partner whose turn it is to play the side's next stroke.
Any penalty strokes for the side do not affect the partners' alternating order of play.Penalty for Making a Stroke in the Wrong Order in Breach of Rule 22.3: General Penalty.In stroke play, the side must correct the mistake:
The right partner must make a stroke from where the side made the first stroke in the wrong order (see Rule 14.6).
The stroke made in the wrong order and any more strokes before the mistake is corrected (including strokes made and any penalty strokes solely from playing that ball) do not count.
If the side does not correct the mistake before making a stroke to begin another hole or, for the last hole of the round, before returning its scorecard, the side is disqualified.
22.4
Starting the Round
22.4a
Partner to Play First
The side may choose which partner will play from the first teeing area in starting the round, unless the Terms of the Competition say which partner must play first. The side'sround starts when that partner makes a stroke to start the side's first hole.
22.4b
Starting Time and Starting Point
Rule 5.3a applies differently to each partner based on who will play first for the side:The partner who will play first must be ready to play at the starting time and starting point, and must start at (and not before) that time.The partner who will play second must be present at the starting time either at the starting point or on the hole near where the ball played from the teeing area is expected to come to rest.If either partner is not present in this way, the side is in breach of Rule 5.3a.
22.5
Partners May Share Clubs
Rule 4.1b(2) is modified to allow partners to share clubs, so long as the total number of clubs they have together is not more than 14.
22.6
Restriction on Player Standing Behind Partner When Stroke Made
In addition to the limitations in Rule 10.2b(4), a player must not stand on or close to an extension of the line of play behind the ball while their partner is making a stroke to gain information for the side’s next stroke.Penalty for Breach of Rule 22.6: General Penalty.
Purpose of Rule: Rule 4 covers the equipment that players may use during a round. Based on the principle that golf is a challenging game in which succ...
Purpose of Rule: Rule 5 covers how to play a round – such as where and when a player may practise on the course before or during a round, when a round...
Purpose of Rule: Rule 6 covers how to play a hole – such as the specific Rules for teeing off to start a hole, the requirement to use the same ball fo...
Purpose of Rule: Rule 8 covers a central principle of the game: “play the course as you find it”. When the player’s ball comes to rest, they normally ...
Purpose of Rule: Rule 10 covers how to prepare for and make a stroke, including advice and other help the player may get from others (including caddie...
Purpose of Rule: Rule 11 covers what to do if the player’s ball in motion hits a person, animal, equipment or anything else on the course. When this h...
Purpose of Rule: Rule 12 is a specific Rule for bunkers, which are specially prepared areas intended to test the player’s ability to play a ball from ...
Purpose of Rule: Rule 13 is a specific Rule for putting greens. Putting greens are specially prepared for playing the ball along the ground and there ...
Purpose of Rule: Rule 14 covers when and how the player may mark the spot of a ball at rest and lift and clean the ball and how to put a ball back int...
Purpose of Rule: Rule 16 covers when and how the player may take free relief by playing a ball from a different place, such as when there is interfere...
Purpose of Rule: Rule 17 is a specific Rule for penalty areas, which are bodies of water or other areas defined by the Committee where a ball is often...
Purpose of Rule: Rule 18 covers taking relief under penalty of stroke and distance. When a ball is lost outside a penalty area or comes to rest out of...
Purpose of Rule: Rule 19 covers the player’s several relief options for an unplayable ball. This allows the player to choose which option to use – nor...
Purpose of Rule: Rule 20 covers what players should do when they have questions about the Rules during a round, including the procedures (which differ...
Purpose of Rule: Rule 21 covers four other forms of individual play, including three forms of stroke play where scoring is different than in regular s...
Purpose of Rule: Rule 23 covers Four-Ball (played either in match play or stroke play), where partners compete as a side with each playing a separate ...
Purpose of Rule: Rule 24 covers team competitions (played in either match play or stroke play), where multiple players or sides compete as a team with...
Purpose of Rule: Rule 25 provides modifications to certain Rules of Golf to allow players with specific disabilities to play fairly with players who h...